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Devlog
Submission to Autumn Lisp Game Jam 2024
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Devlog
Final day: &%ing packaging
November 03, 2024
by
harebrained
Man, this evening was full of cursing. I thought I had everything in place to package my game and all libraries into an AppImage file. However, that was not the case. I came home after a long day, and...
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Day 8: Wrapping up
November 01, 2024
by
harebrained
I am happy with the state of the game. I made some quality-of-life adjustments, playtested it a couple of times, added an end screen and a fun intro. I am still working on packaging it as an AppImage...
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Day 7
October 31, 2024
by
harebrained
We are geeting there. The game is now playable, I found one last difficult to track down bug in the klecs library (that I will fix after the jam is over). Still many ideas, but I am happy. Have a nice...
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Day 6
October 30, 2024
by
harebrained
So I have solved one more issue I was having, where I needed to inhibit launching more balls in-between mouse clicks. Tasks that are left: implement win condition, solve some bugs where collision is n...
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Day 5
October 29, 2024
by
harebrained
After a good night sleep I solved most of the issues. And with most of the engine done, I could also start on the graphics. AND we have sound. Very happy with the progress so far. You can see the scre...
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Day 4
October 28, 2024
by
harebrained
Man, did I struggle today. I reworked my collision dection system so that I can know from which side the ball hit the block and make it bounce off appropriately. Then I re-wrote the movement system (t...
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Day 3
October 27, 2024
by
harebrained
I am still struggling with getting the trajectory of the balls right. Simple math, but somehow I fail to get it working just right. However, we do have collision detection so the balls bounce off the...
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Day 2
October 26, 2024
by
harebrained
Today I figured out how linear ball movement works (with movement along a vertical line being a special case). Started working on collision but that is not yet working. Hope to fix it tomorrow. And if...
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Day 1
October 25, 2024
by
harebrained
Today the Lisp Game Jam Fall 2024 is kicking off. My goals for this jam: * improve my development experience with guix tooling * write a simple but very polished game * improve my klecs ECS framework...
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