Skip to main content
itch.io
Browse Games
Game Jams
Upload Game
Developer Logs
Community
Log in
Register
Indie game store
Free games
Fun games
Horror games
Game development
Assets
Comics
Sales
Bundles
Jobs
Tags
Game Engines
This is a submission to
Autumn Lisp Game Jam 2024
View the submission page
for this entry
View all by harebrained
harebrained
Follow harebrained
Follow
Following harebrained
Following
Add To Collection
Collection
Comments
Devlog
Submission to Autumn Lisp Game Jam 2024
Glockenball
←
Return to Glockenball
Devlog
Final day: &%ing packaging
November 03, 2024
by
harebrained
Man, this evening was full of cursing. I thought I had everything in place to package my game and all libraries into an AppImage file. However, that was not the case. I came home after a long day, and...
Continue reading
Day 8: Wrapping up
November 01, 2024
by
harebrained
I am happy with the state of the game. I made some quality-of-life adjustments, playtested it a couple of times, added an end screen and a fun intro. I am still working on packaging it as an AppImage...
Continue reading
Day 7
October 31, 2024
by
harebrained
We are geeting there. The game is now playable, I found one last difficult to track down bug in the klecs library (that I will fix after the jam is over). Still many ideas, but I am happy. Have a nice...
Continue reading
Day 6
October 30, 2024
by
harebrained
So I have solved one more issue I was having, where I needed to inhibit launching more balls in-between mouse clicks. Tasks that are left: implement win condition, solve some bugs where collision is n...
Continue reading
Day 5
October 29, 2024
by
harebrained
After a good night sleep I solved most of the issues. And with most of the engine done, I could also start on the graphics. AND we have sound. Very happy with the progress so far. You can see the scre...
Continue reading
Day 4
October 28, 2024
by
harebrained
Man, did I struggle today. I reworked my collision dection system so that I can know from which side the ball hit the block and make it bounce off appropriately. Then I re-wrote the movement system (t...
Continue reading
Day 3
October 27, 2024
by
harebrained
I am still struggling with getting the trajectory of the balls right. Simple math, but somehow I fail to get it working just right. However, we do have collision detection so the balls bounce off the...
Continue reading
Day 2
October 26, 2024
by
harebrained
Today I figured out how linear ball movement works (with movement along a vertical line being a special case). Started working on collision but that is not yet working. Hope to fix it tomorrow. And if...
Continue reading
Day 1
October 25, 2024
by
harebrained
Today the Lisp Game Jam Fall 2024 is kicking off. My goals for this jam: * improve my development experience with guix tooling * write a simple but very polished game * improve my klecs ECS framework...
Continue reading