Final day: &%ing packaging


Man, this evening was full of cursing. I thought I had everything in place to package my game and all libraries into an AppImage file. However,  that was not the case. I came home after a long day, and nothing went as it should. I made some errors on account of being tired and others because the devil is in the details...

But finally after much panic and cursing, I have a working AppImage file to upload. It weighs in at 175MB, sorry folks. However, it packages everything needed: so it should be really portable and everybody with sufficient bandwidth should be able to run the game.

Happy playing, I know I will have much fun trying out all the other amazing entries. See you all next jam.

Get Glockenball

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