View all by harebrained
harebrained
Follow harebrained
Follow
Following harebrained
Following
Add To Collection
Collection
Comments
Devlog
Submission to Lisp Game Jam 2022
Metabolize!
←
Return to Metabolize!
Devlog
Final touches
November 06, 2022
by
harebrained
Last day! I was unable to properly bundle the game with 'chickadee bundle' due to the fact that some dependencies were install with guix and some via the host linux distributions and that somehow crea...
Continue reading
UI done
November 03, 2022
by
harebrained
OK, the UI is more or less frozen. We have a game over screen. Now I can focus on the game dynamics. I set a new goal: metabolize a fixed amount of pyruvate before your ATP runs out. Need to see what...
Continue reading
Pretty terrain
November 01, 2022
by
harebrained
I re-wrote the draw routines for the DNA. Now all 3 open-reading frames are shown and also the amino acids align nicely centered inside the ORF marks. Found a way to sample key-presses less oftern whi...
Continue reading
We have enzymes
October 31, 2022
by
harebrained
Many elements implemented: player can now change to DNA sequences to optimize amino acid yield. Amino acid resources are shown on screen and translation now cycles. I tried moving to a monospace font...
Continue reading
Some graphics and movement
October 30, 2022
by
harebrained
Second day of the game jam. I managed to animat the protein translation process. However, I still have to figure out how to ensure proteins get translated again after the first time. I should move to...
Continue reading
Framework
October 29, 2022
by
harebrained
First day of working on my first game for the Lips game jam. My goal with this game is to exercise the procedures from my yet unpublished (harebrained scheme) library for computational biology. My ide...
Continue reading